Some Sea’s Digital Entertainment charts for housekeeping purpose.
User Base




Monetization


Margin Profile

Talking Points in DE
- Fully self-developed game, Free Fire, launched on iOS App Store & Google Play Store on December 4, 2017. Free Fire is a battle royale type of mobile game developed in-house by Garena.
- Daily active user (DAU) from over 130 markets worldwide
- 1Q20: 80m peak DAU
- 4Q19: 60m peak DAU
- 3Q19: m peak DAU (cumulative adjusted revenue reached US$1 Billion)
- 2Q19: m peak DAU
- 1Q19: 50m peak DAU (450m global registered users)
- 4Q18: 40m peak DAU (350m global registered users); (self-dev: 44.5% DE adj rev )
- 3Q18: 27m peak DAU (200m global registered users)
- 2Q18: 16m DAU (in June, self-developed game accounted for 13% DE adj rev)
- 1Q18: 13m DAU
- 4Q17: 6m DAU
- Daily active user (DAU) from over 130 markets worldwide



- Macro Trend
- Smartphone penetration in the region (4Q17)
- Strategic Update
- 2Q18
- moving from PC-only to mobile-first
- moving from pure game publishing to both game publishing and development
- expanding from a regional footprint to a global presence (core -> )
- 3Q18
- partnership with Tencent (granted a right of first of refusal to publish its mobile and PC games)
- 2Q18
Business
- Game publishing:
- 1st party (Free Fire)
- 3rd party – Tencent under right of first refusal agreement such as Tencent’s Speed Drifters and Activision & Tencent Games’ Call of Duty: Mobile
- 3rd party – Others such as PUBG Corporation’s PUBG LITE
- Game development: studio in Shanghai (200+ developers as of 4Q18)