Roblox – IPO Note 1

I just skimmed Roblox S-1. As there will be many S-1 teardown and takes on the internet, I only write down high-level thoughts that I still remember without checking the document again. I might put together a simple model and charts later. * * * [November 22nd, 2020] What is Roblox? Roblox is a User-Generated … Continue reading Roblox – IPO Note 1

Yatsen – Quick Cal.

Comments on data in F-1: Yatsen has been growing very fast and the revenue contribution is getting more balanced or diversified in terms of channel, brand and product as the company launches and acquires more brands. It seems the company is quite aggressive on acquisition so the future growth will be relatively difficult to project. … Continue reading Yatsen – Quick Cal.

Hyrule Warriors: Age of Calamity (Cont’d)

It's less than a week away from the launch of Hyrule Warriors: Age of Calamity (HW: AoC). I reckoned this game will be a commercial success in my previous post but I didn't give the idea that to what extent it counts as a success for HW: AoC? Of course, everything is comparatively speaking. Depending … Continue reading Hyrule Warriors: Age of Calamity (Cont’d)

Game Engine as a Competitive Advantage for Game Developer?

I joined a Hong Kong listed Chinese game developer conference call last Friday. I don't remember most of the stuff discussed but the call gave me an impression that the company believes having technical capability in game engine is kind of competitive advantage. The management mentioned that some of their high quality game are developed … Continue reading Game Engine as a Competitive Advantage for Game Developer?