2020

2020 is a weird year with a bunch of tail events. I hope the net impact from the sum of those events is skewed to positive to you. We’re finally about to say good bye to this “memorable” year. Since the vaccine has been deployed, I wish our life can quickly normalize even though the state might be different from that of pre-Covid 19.

Blog review & plan

I published around 25 posts in 2020. Most of posts are related to gaming because I decided to focus on gaming industry since it’s my interest. This focus won’t change in 2021. I also wrote some IPO posts. The style has migrated from teardown to quick thoughts because there’s so much high-quality content supply on the internet and I’m not a fan of low-quality redundancy (I believe others do the job better). I plan to do more IPO posts and some “relatively in-depth” analysis on listed companies. Hopefully, these stuff can lead to some positive returns while I think in this environment most returns come from management of portfolio, risk and emotion (all these three are post investment management to me) rather than stock picking or sector / style allocation (if you only do public equity).

Personal goal for 2021

I just start learning Japanese by myself (still on Gojuon…). Goal: “take” N1 test in 2021 (hopefully I can pass lol).

I’m about to learn Unity by myself. Goal: ship one playable game in 2021.

Happy New Year!

A prosperous Year of the Ox!

4Q2018 Review & 2019 Resolution

While I would not say it’s a productive quarter, overall there still have been some progresses during the first quarter since being solo.

[YuiNausicaa.com]

In addition to diary-style posts, I wrote 16 analysis-related posts in 4Q18 surrounding  the following topics:

  • Marketplace – Online / Offline
  • Gaming Console
  • Digital Distribution – Gaming
  • Network Effect
  • Hospitality
  • Tourism
  • Real Estate – Hotel Property
  • UGC

In terms specific company, I started / resumed the following companies during this quarter:

  • Nintendo (7974.JP / NTDOY)
  • Pingduoduo (PDD.US)
  • Mercari (4385.JP)
  • EPIC Games / Discord / Valve – STEAM
  • China Education Group Holdings Limited (839.HK)
    • No analysis on the blog yet as of December 31, 2018 while model and initial analysis are both in place.

[@yuinausicaa]

Number of follower has reached 105 as of this rewriting with roughly 20% being the target audience and less than 10% being the engaged audience. The follower base and the engagement is the reality for someone not being associated with institution and without track record. That said, I believe there are some positive feedback loops (increasing return) in the dynamic as analysis getting deeper, coverage getting broader, synergy among topics / specific companies being created and contents being accumulated. At the time being, I would focus on economy of scale and scope on the supply side to drive the whole process. Traffic / reader base / follower base are metrics to gauge the effect.

I am trying to follow the concept what Charlie Munger has introduced. Contents created and posted here are just stocks in the feedback loops.

[Book Reading]

I finished several technical/leisure books this quarter. Technical books center around platform and leisure books are mostly Japanese novels. Book reading is an input in the aforementioned feedback loops. I probably spent much more time on tweets, blog posts and podcasts.

Technical:

  • Matchmakers: The New Economics of Multisided Platforms
  • Platform Revolution: How Networked Markets Are Transforming the Economy and How to Make Them Work for You (TW-Translation )
  • Modern Monopolies: What It Takes to Dominate the 21st Century Economy
  • Valuation of Network Effects in Software Markets: A Complex Networks Approach (some chapters)
  • The Model Thinker: What You Need to Know to Make Data Work for You (some chapters)
  • Increasing Returns and Path Dependence in the Economy (some chapters)
  • Platforms, Markets and Innovation (some chapters)
  • Data-Driven Marketing: The 15 Metrics Everyone in Marketing Should Know (some chapters)
  • Content Inc.: How Entrepreneurs Use Content to Build Massive Audiences and Create Radically Successful Businesses (some chapters)
  • Platform: Get Noticed in a Noisy World (some chapters)

Leisure:

  • 『ぼくは明日、昨日のきみとデートする』(TW-Translation)
  • 『よるのばけもの』(TW-Translation)
  • 『か「」く「」し「」ご「」と「』(TW-Translation)
  • 『また、同じ夢を見ていた』(TW-Translation)
  • 『天使は奇跡を希う』(TW-Translation)
  • 『裙長未及膝』

*  *  *  *  *

[2019 Resolution]

! Execution !

Kyoto Day 1 – Dec. 6, 2018

The second day I took a train from Kobe to Kyoto.

After checking in Hotel The Celestine Kyoto Gion, I had late lunch at Mametora Gion which specializes in small dishes cuisines. The environment there was quite comfortable in terms of distance between tables and interior styling & lighting. As it is supposedly to be, the presentation of dishes was great and taste was ordinary ( for me, the taste of this kind of cuisine is never the highlight in the dining experience).

The restaurant of my first dinner in Kyoto was a local store recommended by the concierge of hotel. The food was edible but not delicate as its clientele base is probably the neighborhood round southern area of Kenninji. The area might be one of the most densely populated of Michilin-starred Japanese restaurants in the world but ordinary restaurants are still viable since there’s demand for casual dinning to be met.

As usual, I had gyoza at Senmonten (泉門天) as my main late-night snack in Kyoto. I also had ramen at Tenkaippin as supplementary but it turned out that I’m not a fan of their style.

The release of Super Smash Bros. Ultimate / Special (JP) is the highlight of this trip. As expected nothing special happened on Hanamikoji Dori in Gion.

I was so bored in the hotel that I watched live streaming gameplay of SSBU on Youtube. While I think  gaming is one of my tracking industry, this was my first time to watch live streaming gameplay. To my surprise, it’s quite satisfying and healing to watch the gameplay when the host is shown as anime-style character with cute voice in tandem with facial / body expression.

I will further explore the economics on gaming, eSport and video / music streaming after going back to Taiwan.

Kobe Day 1 – Dec. 5, 2018

The touch screen of my iPhone went dead just when I was checking in my luggage.

So no Google map and photo this trip…

I had beef steak at 麤皮(aragawa) and shabu-shabu at すきやきしゃぶしゃぶ 神戸牛石田. Both were good. Price at 麤皮 was relatively high probably because of special beef used (三田牛).

I stay in Hotel La Suite Kobe Harborland. I might write a review on this hotel without my photo later. Only by telling from the hotel name, you can imagine this is a Japanese-Western style hotel with spacious rooms that probably have harbor view.

One thing about not having cellphone is that you probably acquire information from other media (in my case: I’m about to finish reading a book)